Author: Jesse Ship

Bulletin – Lazy Habits

Bulletin – Lazy Habits

I love this video because it has the hype of a British heist flick and because it was partially shot in Taiwan, where I spent a year teaching English in 2007.  The vast rows of scooters were kind of a giveaway at first, but I 

Innis & Gunn Winter Treacle Porter – Limited Edition

Innis & Gunn Winter Treacle Porter – Limited Edition

  Happy Halloween and treacle for all! Treacle conjures up memories of my childhood in Paris where I went to an international school and was taught  The Lion, The Witch And The Wardrobe by well meaning British English teachers. Treacle and toffee, and especially treacle 

Wii U profile / interview with Nintendo Spokesman Matt Ryan

Wii U profile / interview with Nintendo Spokesman Matt Ryan

Last week I attended Nintendo’s Wii U Holiday Showcase event and sat down with their Canada spokesman, Matt Ryan, old acquaintance that some of you may know from his involvement with Destiny Productions.

In case you don’t know, or have been living under a NES, the Wii U is Nintendo’s re-entry into the core gamer market of 16-35 year old males. Despite what Nintendo might argue, their approach doesn’t have much at all to do with the original Wii.  They have finally made a processor that can allow for 1080 p HD graphics and have created a gaming experience that revolves around a super crazy awesome HD tablet/gaming remote device that allows for new ways to interact with the game, or even take the game with you if the TV is needed.  Another telltale sign of arcade integration is the optional 8-button style controllers seen on other systems.

While Nintendo stresses they have not forgotten about their 5-95 age bracket, I am crazy excited for this new jump in Nintendo’s evolution with games like Assassins ZombieU, Call Of Duty: Black Ops II and the racy gorefest (feat. Ayane as a playable character from DOA with a massage/ambush attack, so you can imagine what that might entail) that is Ninja Gaiden III: Razor’s Edge. Not since the SNES have I seen a Nintendo console that will have me back in the (cannon) seat, firing away with glee.

Shipwrckd: So tell me about the Wii U.

Matt Ryan: Wii U is the next innovation from Nintendo, we are al about innovation.  It’s about the U game pad, an integrated second screen for asymmetric game play that gives you another window to peer into your gaming realm that’s also happening on your TV. It can offer a different perspective, a different view; it can be a way to access your weapons, items, and menus. It can literally have a different angle view, either top down or straight on.  It can be a competitive advantage, a competitive disadvantage.  It’s a new toy in the toy box for a developer to have this 2nd screen that will react in real-time while playing the game on the TV.

 

Some games using the gamepad, you might not look at the screen at all, as you’ll see in Nintendo Land’s mini-games like the ghost hunt, Mario chase.  Some games like Mario U, you can literally pull the game off of the TV and continue on the pad if they want to watch a movie or watch the TV.  That’s not for all games; it’s up to the developer to build it that way.  The gaming console is backwards compatible with all the Wii games and accessories like the nun chucks, balance board etc.  You don’t have to buy all them again.

In terms of user accounts, we are moving to an account based, rather than hardware based system, all the Wii  ware and virtual console purchases can be moved over to the U. you can also move your Miis over.

Shipwrckd: What does moving away from the Wii Remote and nun chuck represent?

Matt Ryan: I don’t think we are.

Shipwrckd: But it seems more based around the new pad.

Matt Ryan: I don’t think we are moving away from it at all. The idea is that we are making multiplayer games where some users can use the remote and nun chuck combo; others can use the Wii U game pad.  It’s a transition of accessories slightly, but it’s a leap forwards as a console because it’s got more than the Wii U gamepad.  It’s got HD for a leveled playing field, higher processing power.  The Wii U gamepad is an integral part of the game play that we want to show off in this leap forwards, and a different way to play your games.  But we want the experience with Wii  remotes, Wii  remote pluses, and nun chucks, still to be great. Depending on the developer builds on what is the experience, there are tonnes of options. The Wii U game pad is just a toy to add to the experience.

I would argue that we are not moving away from the Wii  remote and nun chuck and if anything, developers have learned to perfect those controllers and we’re moving into another generation of consoles where that perfection will just make better games and experiences.

Shipwrckd: But the games aren’t built to be immersive experience as they are with the nunchcuk.

Matt Ryan: That’s true.  I would say that games are being developed with the Wii  U gamepad in mind, first as that new innovation. And I guess your argument is that with Wii , it was all about the Wii  game remote.  So I guess we are digressing slightly away from the Wii  remote as the hero controller and I definitely agree with that but we are not fully moving away from it.

Is that a Nintendo strategy? Was the Wii Remote too out there and now they are going for a more traditional route as a recipe for success with the core gamer market?

Matt Ryan: I think we are doing something very unique that no one else is doing.  The new gamepad is built specifically to work with the Wii  U and you can’t take the gamepad with you on the go, it’s not a portable gaming device, it’s wireless, you can walk around the room with it.  but the idea that the two are built together is totally unique, so I will definitely argue with that.  The focal point of the main controller as the game pad is true, but some gamers will prefer to use the Wii  U pro controller because of what it offers.  There are lots of different options to play and it’s up to the developers to make those experiences.

Shipwrckd: So the age is skewed higher than the original Wii?

Matt Ryan: We are leveling up the caliber of games, which is what the core gamer is looking for.  Like in Ninja Gaiden III: Razor’s Edge which is quite gory, had some racy content and dismemberment, and a lot of blood. We want to make sure that we are delivering to the core, the experiences that they are looking for. You’ll also see it in ZombiU by Ubisoft. There’s a new IP coming exclusively for Wii  U with some pretty gross, pretty terrifying first person shooters like ZombiU. Activision is coming to the table by giving us a great version of Call of Duty: Black Ops II which has some enhancements, so we are definitely leveling up the age category. But we’re not forgetting about our 5-95 target group from Wii  because there are games like Nintendo Land that is safe for anyone, or Scribblenauts Unlimited, Disney’s Epic Mickey 2: The Power of 2. We have something for everyone and now there’s more for the core gamer, and there’s no doubt that they’ll be super happy about that.  And now that we have a level playing field, there are going to be games that come through the pipe like Assassins Creed III that will be available in multiplatform.

 

Since we are in HD and have a higher processing power than Wii , it’s great. So now you have to make your decision. Which system are you going to play  on.  And we are pushing our developers to create Wii  U exclusive experiences with the game pad, the type of content that you’re going to get.

 

Lee Fields & The Expressions – live @ The Opera House, 5/10/2012

Lee Fields & The Expressions – live @ The Opera House, 5/10/2012

Lee Fields is a true veteran of Motown.  Having made his first recording in 1969, he’s been chugging away ever since.  After a brief hiatus in the 80s, he returned in the 90s and has not stopped.  His current group is Lee Fields and The 

AZARI & III: DANCE ACT ARE ‘CREEPY NIGHT PEOPLE’ WHO WANT TO BE DAVID CRONENBERG

AZARI & III: DANCE ACT ARE ‘CREEPY NIGHT PEOPLE’ WHO WANT TO BE DAVID CRONENBERG

  Posted on Oct 25th 2012 3:00PM by Jesse Ship There was much-excitement awhile back amongst fans of fast-rising dance act Azari & Illwhen British paper The Sun announced the foursome would be opening Madonna‘s MDNA world tour. Unfortunately, that wasn’t exactly the case. Madonna had actually fingered Avicii to open for 

Five Things We Learned at Ray Kurzweil’s Immortality Lecture – Feat. in THE GRID

Five Things We Learned at Ray Kurzweil’s Immortality Lecture – Feat. in THE GRID

Smug, nerdy, and in full I-told-ya-so form, inventor Ray Kurzweil expounded to an audience of hipsters, futurists, and mad scientists at the Danforth Music Hall last Thursday night. Kurzweil talked about the future of artificial intelligence and a few topics from his upcoming book, How To Create A Mind. Some of the highlights included:

» What really separates the men from the monkeys: According to Kurzweil, it’s not our DNA but the volume of our neo-cortexes—the wavy gray matter that allows mammals to pattern and emulate. The sheer size difference between a human and, say, a baboon gives us the upper hand.

» We can be chameleons: Kurzweil feels that our evolution has stagnated over the last few hundred years, but he thinks that wearable augmented and virtual reality technologies are the answer. We will be able to radically change our appearances via chips that let us implement new clothing or facial features, like in a computer game.

» Greener foods will save us all: Food shortage and animal cruelty could become a thing of the past when we start growing a bountiful and clean source of sustenance with vertical greenhouses and synthetic muscle tissue bred in labs without hormones or steroids.

» Forget Cold-FX—send in the Nanobots: Twenty years from now, our bloodstream will be filled with millions of microscopic robotic devices acting as caretakers for lagging red or white blood cells, programmed to fight off whatever ails us, and extending our lifetimes indefinitely.

»The “curse” of eternal life is very real: While some might ask “who wants to live forever?” Kurzweil summarizes the issue succinctly. “I’ve spoken to many 100 year olds, and if you ask them if they want to live to 101, they will tell you they do.”

Zombie Walk Toronto 2012

Zombie Walk Toronto 2012

BRAINS! BRAINS! BRAAAIIIIIIIINS! The Toronto Zombie Walk 2012 was a drizzly, misty affair with many sfx nerds bemoaning their melting spirit glue and corn syrup blood. But patches of dry gray with bits of sunshine came through later in the aft so the shambling dead 

Sapient Announces SLUMP – New Album Feb 2013

Sapient Announces SLUMP – New Album Feb 2013

  A little bit of a shameless plug here. No, I’m not working directly with the Sapient, the artist, but I was hired to write the press release for his new album, SLUMP, thanks to GoLightly Media. It’s actually a really tight sounding record, so 

Forza Horizon comes to the streets of Toronto

Forza Horizon comes to the streets of Toronto

Forza Horizon picks up, in a way, where Forza 4 left off, at least graphically speaking.  While previous iterations of the series have been simulator focused, Horizon is actually an arcade-styled game with the high end car collector in mind.  You’ll get to race against other players at the Horizon Music and Car Fest, making it a bit of a DJ Hero inspired combo.

XBox is SO excited about the launch in Canada that they produced this IRL video during the summer pitting a 2012 Aston Martin Vantage head to head with Mercedes SLS AMG in the streets of Toronto.

See below for shots of the official media launch last week at Airship 37.

 

Flying Lotus @ The Danforth Music Hall, Toronto, Oct 13

Flying Lotus @ The Danforth Music Hall, Toronto, Oct 13

With the release of his new album, ‘Until The Quiet Comes’, Flying Lotus is reaching new highs in his spiritual vehicle, vimana, merkaba, or just plain old cosmic chariot, I guess you could say. Inundating our eardrums with a mix of his own tunes and